This footage is a direct capture of the game in vertical (TATE) mode – all STGs on Exa support both display modes.įirst Glance At The Mario Kart Amusement Ride In Japan Shikhondo Red Purgatory: Last but not least is a vertical STG that is currently available to pre-order on the Exa website, but we hadn’t seen more than a trailer on this one until now. That’s just judging by this video though (I don’t know if the player is adept at fighting games or not). On the difficulty, it does seem to be similar to The Kung Fu Vs.Karate Champ, where the first CPU character is a bit tough, although not quite as aggressive as in KFvKC. Should be interesting to see how different the versions are, assuming this same account uploads some footage.įight of Gods: Arcade Edition: For the second 3D fighter in Exa’s line-up, I’m not sure which fighting game out there best fits with this one’s style. As mentioned near the bottom of the post, this one is on it’s second location test now this footage is from the first. This one draws a bit from the beloved Contra III: The Alien Wars, which never enjoyed an arcade release. I can’t think of any other arcade game other than Capcom’s GnG games to go for this particular style of play I also have to say that from my observations on having an Exa for seven months, games with an ‘easy mode’ are also quite welcome:īlazing Chrome AC: As a treat for Contra fans, another style of game that’s been absent for too long in our industry, here’s Blazing Chrome AC. Super Battle Princess Madelyn: Ghosts ‘N Goblins fans, you’ll want to be taking note of this one if you haven’t already – I updated the post about SBPM this week to include information about what is different about the arcade version, but here you can see it with your own eyes. We’ve had debates online (Discord, other places) regarding location tests – I do wish that more American arcade devs would take their final phase testing public like they do in Japan, using that as a way to build promotional momentum for their games, but I doubt we’ll see that change any time soon. Just note that these are not direct captures, just pointing a camera at the screen as we usually have to do with arcade games. I’ve come across a Japanese based YouTube channel that has been posting some footage of the Exa-Arcadia games that have been on test, so let’s share some of that with you. Since major arcade news has been historically slow this year, we’re seeing more Newsbytes posts than usual, but at least there’s still something to talk about. However, a few scientists escaped and cloned Havoc, who must now fly his "Catastrofighter" through a wormhole in space, leading his clone army against the Vaxxians to free his people (by destroying their reactors).Welcome to Newsbytes, a weekend collection of quick news from around the arcade/pinball world. The player must use an X-axis-only trackball, with two buttons (one for firing and jumping, the other for activating his shield once per life), to take control of the eponymous "Major Havoc" who is described in the game's attract mode as "the leader of a brave band of clones" - and as the evil Vaxxian Empire had overran his galaxy many eons ago, most of his ancestors were enslaved and taken away to their homeworld. Major Havoc, fully titled as The Adventures of Major Havoc, and originally titled Tollian's Web and Alpha One, is a three-dimensional shooter/ platform arcade game, that was released by Atari in 1983 it utilizes two Motorola M6502 microprocessors (the first running at 2.5 MHz, the second at 1.25 MHz) with four of Atari's Pokey sound chips running at 1.25 MHz for sound.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |